Tap to raise · Tap again or drag to play · STACK: shout first
One player. Three opponents.Every hand is a new challenge.
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One human vs three CPUs.
No multiple selection or confirmation button is needed. STACK MASTER follows the same card-by-card controls.
Click or tap once to raise a card, then tap it again to play, or drag one card to the discard pile. Wait until the animation finishes before continuing.
Click the face-down pile to draw. If the drawn card cannot be played alone or in a valid STACK, your turn passes automatically. Otherwise, the clock starts a new 10-second countdown to play a valid move including the drawn card. Click PASS beside the clock to end your turn immediately without playing. If these 10 seconds expire, the turn passes without another card because you already drew. If the normal 10-second turn expires before you draw, you receive one card and the turn passes.
If you forget to declare a sequence, SHOUT STACK! remains available until the sequence ends or an opponent catches you. SHOUT STACK! before a sequence or a single play from two cards to one. Your final single card needs no new declaration. Call SHOUT CATCH! during an opponent's play if they missed a required declaration, before the play finishes. Only CATCH flashes when a valid call can penalize an opponent. Your SHOUT STACK button is unlit before you declare and lights up after your declaration. Opponents show their declarations in speech bubbles. You have a longer warning before an undeclared CPU play starts moving.
Choose the Active Color in the color menu. For STEAL, then choose an eligible opponent. Your hand stays visible while choosing a color.
“Space Jazz” Kevin MacLeod (incompetech.com)Licensed under Creative Commons: By Attribution 4.0 License.
Game and animations paused. Opponents’ hidden cards remain private.
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